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Dragons of Despair
"Bring the chairs. That’s a good girl. And I want one, right here,” the old man gestured at a spot in front of the firepit. “For me.” “Are you giving a party, Old One?” Tika asked as she carried over the most comfortable, well-worn chair in the Inn. “A party?” The thought seemed to strike the old man as funny. He chuckled. “Yes, girl. It will be a party such as the world of Krynn has not seen since before the Cataclysm! Be ready, Tika Waylan. Be ready!” He patted her shoulder, tousled her hair, then turned and lowered himself, bones creaking, into the chair. Tika went to pour the ale. It wasn’t until she had brought the old man his drink and gone back to her sweeping that she stopped, wondering how he knew her name.

Dragons of Despair

“Bring the chairs. That’s a good girl. And I want one, right here,” the old man gestured at a spot in front of the firepit. “For me.” “Are you giving a party, Old One?” Tika asked as she carried over the most comfortable, well-worn chair in the Inn. “A party?” The thought seemed to strike the old man as funny. He chuckled. “Yes, girl. It will be a party such as the world of Krynn has not seen since before the Cataclysm! Be ready, Tika Waylan. Be ready!” He patted her shoulder, tousled her hair, then turned and lowered himself, bones creaking, into the chair. Tika went to pour the ale. It wasn’t until she had brought the old man his drink and gone back to her sweeping that she stopped, wondering how he knew her name.

Adventure Background

Five years ago, a band of good friends frequented the Inn of the Last Home, the most popular tavern and inn in the treetop city of Solace. They made a pact to go off on their own in search of some sign of the true gods, agreeing to meet back at the Inn of the Last Home on that day five years later. Each taking a different path, they set out for the far corners of Ansalon. Now the heroes, known as the Innfellows, return to their hometown after finding only futility—the true gods seem to be well and truly gone. However, at the very least, they can look forward to a warm fire, a good meal, and the companionship of their dearest friends upon their return.

Unfortunately, they find that Solace has changed in their absence. The Seekers, a misguided religious sect of questionable sincerity, have become the temporal rulers of Solace, governing the region from the nearby Lordcity of Haven. Rumors of war and whispers of monsters and death circulate among the farmers and townsfolk in hushed voices. Solace has changed, and that change promises to become even more drastic.

FOCUS ON THE JOURNEY, NOT THE DESTINATION.